MESHFALL
MESHFALL is an RTS about one idea: your units only take orders while they're inside your radio network. The Command Post has the radio. Relays extend it. Everyone else is just listening.
So before you can push anywhere, you have to build signal out to it first. And when a relay dies (they will die, the enemy goes for them on purpose), every unit past the break stops hearing you mid-fight. They're not dead. You just can't reach them anymore. You can tell units ahead of time what to do if that happens: dig in, walk back to coverage, or keep pushing.
You're holding a city for 100 waves. There's a boss every 10, and each one attacks the network in a different way instead of just having a bigger health bar. If you survive wave 50 the game offers to call it a win, or you can keep going for the full hundred.
There's also a drone swarm that mines and builds on its own (you don't command it, you just keep it alive — it draws what it's thinking so you can see its plans), an economy that pays more for ground you've held longer, and something that shows up around wave 15 that I won't spoil.
Some notes:
- runs offline, one html file, no account or server or anything
- saves live in your browser. ESC > EXPORT turns your run into a text code you can paste on another device
- touch works (hold your phone sideways), gamepads work, Steam Deck works
- easy and hard just squeeze the economy, enemies never get cheat stats
- daily run gives everyone the same city that day
- losing still banks your XP. Dying at wave 40 is progress
Controls: drag to select, right click to move or attack, A for attack-move. Press H in game for the rest. Every key is rebindable.
Fair warning: this is a playtest build. If something breaks, the ESC menu has a COPY REPORT INFO button — a comment with that pasted in is gold.
Made by one person, with AI helping on the code. There's no AI art or music because there are no art or music files at all — everything on screen is drawn by code and every sound is synthesized live while you play. The decisions, and the weird stuff, came from a human.
| Published | 17 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Applechr |
| Genre | Strategy |
| Tags | Cyberpunk, gamepad, Minimalist, Real time strategy, Singleplayer, Touch-Friendly, Tower Defense, wave-survival |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| Accessibility | Blind friendly |
| AI Disclosure | AI Assisted, Code |




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